

OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)ĪNGLE also provides an implementation of the EGL 1.5 specification.ĪNGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms.Platform support via backing renderersĪNGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.ĪNGLE has received the following certifications with the Vulkan backend: This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues. Level of OpenGL ES support via backing renderersĪdditionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform.


ANGLE - Almost Native Graphics Layer Engine
